A comprehensive guide for clients to provide frustration-free feedback and create better design outcomes.
The goal of every design team is building strong, healthy, positive client relationships, and while most relationships begin that way, with both parties excited to get started, studies have shown that most client relationships that devolve, happen during design revisions, leaving the client frustrated and the designer resentful.
The most important thing about design feedback is that it must always remain framed by your project goals and strategy for success. When you give feedback to your Designer, make sure it’s aligned with these goals. These goals should be captured in the Product Requirements Document, with support from the Feature Prioritization Matrix. If these are not completed, please take time to do so first
If it’s not relevant to the purpose of the project, it probably falls into the category of personal aesthetic preference, which isn’t all that useful. *See stay objective below.
Vague feedback is not helpful. “I’m not feeling it”, or “It doesn’t move me” are ineffective statements.
The design feedback process is a discussion. As co-creators, engineers and developers, part of our job is to question everything which is subjective. So, if your feedback is a vague “I don’t like this”, we’ll probably ask “why not?”. Or we may say, “but how will your target market react to it?”. Please be prepared to answer that why every single time. If you don’t have an answer that ties back to your project goals and product requirements, then you might question whether that piece of feedback has any purpose at all.
For a hassle-free workflow, provide the why right from the beginning, so we don’t have to ask.
Our personal preferences are so innate to our decision-making process, yet they have very little weight unless the product/service you’re designing is made for you as the sole user.
When providing feedback to your designer, it’s vital that you remove from the equation as much of your own aesthetic preferences as possible. Instead, focus on what your customers need, and will like. What makes them feel they can trust your company.
Comments such as: “I don’t like this” don’t bring any real value to the process. Instead, think in terms of “our users may find it difficult to use because of their age”. Stay objective and always aligned with your project goals.
Finally, keep feedback about the work, not about the designer.
Refrain from using any personal pronouns to describe the design. Use, for example:
The form looks unbalanced due to the pitch distance between castors”,
Rather than:
“You messed up the design / You are not smart enough”.
Even the best of us don’t always get things right the first time around. Revisions are an important part of the design process, and it often forces us out of our comfort zones to discover better design solutions.
Copyright 2012-2021 Bang Studio Private Limited
Zetsy was established in 2012 and is the largest provider of unlimited product development services in the known universe
Zetsy was established in 2012 and is the largest provider of unlimited product development services in the known universe